Includes 8 real photos of the actual card.
Printings & conditions
1 option- Condition: NMLanguage: EN4 in stock
| Printing | Condition | Language | Price | Stock | Add to cartBuy |
|---|---|---|---|---|---|
| NM | EN | $0.99 | 4 in stock |
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What do the conditions mean?
- Near Mint (NM)
- Looks unplayed — crisp corners and edges, a clean surface, little to no wear.
- Lightly Played (LP)
- Minor wear: light scratches or small edge/corner wear, still sleeve-and-play ready.
- Moderately Played (MP)
- Noticeable wear: moderate scratches, border/corner wear, or light scuffs and whitening.
- Heavily Played (HP)
- Significant wear — heavy scratches, creasing, whitening, or scuffing, but intact.
- Damaged (DMG)
- Major flaws: bends, tears, water damage, or writing. Sold as-is.
Card details
- Set
- History of Z
- Collector number
- #BT27-027
- Rarity
- Uncommon
- Language
- EN
Rules text
[Permanent] Negate the [Energy-Exhaust] skills on Blue/Green multicolor "Red Ribbon Army" cards in all of your areas. [Auto] When this card attacks, draw 1 card. [Awaken] When your life is at 4 or less, or you have 2 or more energy and a Blue/Green multicolor Z-Extra in your Battle Area : Draw 2 cards and add cards from your life to your hand until you have 6 life left. Gamma 1 & Gamma 2, Justice [Auto] When this card attacks, draw 1 card. [Auto] At the end of your turn, send your energy to its owner's Warp until you have 3 energy, and add cards from your hand to your energy in Rest Mode until you have 3 energy. [Activate:Main] [Once per turn] Add up to 2 blue "Red Ribbon Army" cards from your hand to your energy, and you can't play non-"Red Ribbon Army" Battle Cards for the turn.
Gamma 2 // Gamma 1 & Gamma 2, Justice
Near Mint · $0.99
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