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Kirby’s Cards

Includes 8 real photos of the actual card.

Printings & conditions

1 option
  • Condition: NMLanguage: EN4 in stock
PrintingConditionLanguagePriceStockAdd to cartBuy
NMEN$0.994 in stock

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What do the conditions mean?
Near Mint (NM)
Looks unplayed — crisp corners and edges, a clean surface, little to no wear.
Lightly Played (LP)
Minor wear: light scratches or small edge/corner wear, still sleeve-and-play ready.
Moderately Played (MP)
Noticeable wear: moderate scratches, border/corner wear, or light scuffs and whitening.
Heavily Played (HP)
Significant wear — heavy scratches, creasing, whitening, or scuffing, but intact.
Damaged (DMG)
Major flaws: bends, tears, water damage, or writing. Sold as-is.

Card details

Set
History of Z
Collector number
#BT27-027
Rarity
Uncommon
Language
EN

Rules text

[Permanent] Negate the [Energy-Exhaust] skills on Blue/Green multicolor "Red Ribbon Army" cards in all of your areas. [Auto] When this card attacks, draw 1 card. [Awaken] When your life is at 4 or less, or you have 2 or more energy and a Blue/Green multicolor Z-Extra in your Battle Area : Draw 2 cards and add cards from your life to your hand until you have 6 life left. Gamma 1 & Gamma 2, Justice [Auto] When this card attacks, draw 1 card. [Auto] At the end of your turn, send your energy to its owner's Warp until you have 3 energy, and add cards from your hand to your energy in Rest Mode until you have 3 energy. [Activate:Main] [Once per turn] Add up to 2 blue "Red Ribbon Army" cards from your hand to your energy, and you can't play non-"Red Ribbon Army" Battle Cards for the turn.

Gamma 2 // Gamma 1 & Gamma 2, Justice

Near Mint · $0.99

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